The Library Help/Info Current Release
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Last Modified: Dec 28, 2012
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| Networking
This page documents tools built on top of the dlib sockets API.
Therefore, all these tools are focused on providing some kind of higher level networking
abstraction or service.
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[top]bridge
This object is a tool for bridging a
pipe object between
two network connected applications.
The bridge object is designed to link two pipes together as efficiently as
possible. To demonstrate its speed, I ran two experiments where a bridge was
used to connect a desktop PC to a laptop, both running Ubuntu 12.04 and
connected via gigabit ethernet. The first experiment is to test its bulk
transfer speed while the second experiment measures how many separate objects
the bridge can transfer each second.
In the first experiment, 1-megapixel images, represented with
array<rgb_pixel> objects, were sent. The transfer rate was
112 megabytes/second, saturating the gigabit ethernet link. The second
experiment used a pipe<char> and bridge to send individual
char variables over the network. In this experiment, I was able to
send 3.2 million objects a second (i.e. the receiving end was getting a char
back from pipe::dequeue() 3.2 million times each second).
For reference, these experiments were carried out on a desktop with a 2.67GHz
Intel Core-i7 CPU and a laptop with a 2.20GHz Intel Core-i7 CPU.
#include <dlib/bridge.h>Detailed DocumentationC++ Example Programs:
bridge_ex.cpp [top]bsp_connect
This function spawns a BSP job consisting of a number of network hosts
as well as the local host.
#include <dlib/bsp.h>Detailed DocumentationC++ Example Programs:
bsp_ex.cpp [top]bsp_context
This is a tool used to implement algorithms using the Bulk Synchronous
Parallel (BSP) computing model. In particular, this object defines
the API used for communication between BSP jobs.
#include <dlib/bsp.h>Detailed DocumentationC++ Example Programs:
bsp_ex.cpp [top]bsp_listen
This function listens for a TCP connection from the
bsp_connect routine.
Once this connection is established, a user supplied function will be executed and it will
then be able to participate in a BSP computation as one of the processing
nodes.
#include <dlib/bsp.h>Detailed DocumentationC++ Example Programs:
bsp_ex.cpp [top]bsp_listen_dynamic_port
This function listens for a TCP connection from the
bsp_connect routine.
Once this connection is established, a user supplied function will be executed and it will
then be able to participate in a BSP computation as one of the processing
nodes. This function has the additional ability to select the listening TCP port
automatically from the set of available ports.
#include <dlib/bsp.h>Detailed Documentation [top]linker
This object represents something that takes two connections and lets
them talk to each other. ie. any incoming data from one connection is
passed unaltered to the other and vice versa.
#include <dlib/linker.h>Detailed Documentation [top]server
This object represents a server that listens on a port and spawns new
threads to handle each new connection. It also manages the connections
and threads for you.
#include <dlib/server.h>Detailed DocumentationC++ Example Programs:
sockets_ex.cpp [top]server_iostream
This is an extension of the
server object that redefines
the on_connect() function so that instead of giving you a connection object you
get an istream and ostream object.
#include <dlib/server.h>Detailed DocumentationC++ Example Programs:
server_iostream_ex.cpp